


It doesn't seem like there's a way to lose, either, because taking damage doesn't actually end the level (unless you literally crash into a wall - then, the forgiving checkpoint system ensures you don't lose much progress).Įach level will take you a couple of minutes to play (not including harvest runs, which are potentially endless, as you have to choose to end them). The levels themselves are pretty easy, so the game is certainly accessible to all, though seasoned gamers might find themselves wishing for a 'speed up' button for some of the slower levels or on harvest runs.

Either you've got a boss level to play, or a harvest run to go on to collect the resources. By going on harvesting runs you can collect resources, which you process into different types of resources, which are required as payment for you to play the main levels, which end in a boss fight - this kind of loop means there's always another level to play or task to complete.
